FreeCell is a single-player card game that is relatively similar to Klondike Solitaire. Both are played with a standard 52-card deck, and FreeCell only differs from the classic game in two key ways—you get four free spaces to temporarily hold cards, and all cards are dealt into the tableau face up.
To win either Solitaire variation, you must clear the tableau by arranging all the cards into four foundation piles, sorting them by suit and arranging them in ascending order from ace to king.
FreeCell is not only an easier version to play, it’s also easy to learn if you already know how to play Solitaire. You just need to understand the differences in rules and how those impact your overall strategy.
This post helps you better understand the differences of each game so you can practice strategies and techniques the next time you play FreeCell or try your hand at Klondike Solitaire.
Not only is FreeCell an easier game than Solitaire, you can also learn how to play FreeCell easily because it’s so similar to Klondike Solitaire. Although its tableau looks vastly different, FreeCell shares some of the same Solitaire rules.
Despite their similarities both types of Solitaire do have a few differences, and they not only impact how you play but also how often you might win. These sections explore the key differences in detail so you can adjust your gameplay for each variation.
FreeCell | Klondike Solitaire | |
---|---|---|
Tableau setup | All cards are dealt face up into eight tableau columns. | Cards are dealt into seven tableau columns with only the last card face up. |
Stockpile | Although you have no stockpile, you can use four free cells to help arrange cards. | You have a stockpile to draw from when you’re stuck. |
Sequence movement | Sequences are moved based on the number of free cells plus one, so if three cells are open you can move a sequence of four. | Sequences of any length can be moved as long as they are in alternating color and descending order. |
Empty columns | Place any card or sequence in an empty column. | Only place kings or sequences starting with kings in an empty column. |
Difficulty | 33% win rate | 10% win rate (Solitaire Turn 3) |
Because all the cards are visible in FreeCell and none are hidden like in Klondike, this version offers some advantages. You have an easier time planning how to arrange the cards into descending order and alternating colors and strategizing how to reach cards you need.
Klondike Solitaire has a tableau of seven columns, and each column has the same number of cards as its column number (column 1 has one card, column 2 has two cards, and so on). But only the last card in each column is turned face up, giving this variation a lot of hidden cards on the tableau.
However, in a game of FreeCell, the tableau uses eight columns and deals all the cards into the tableau with the first four columns using seven cards and the last four columns using six cards. All cards are face up in the tableau.
Not only does the FreeCell tableau have no hidden cards, FreeCell also has no cards hidden in a stockpile. You can see all the cards and make extensive plans to move and arrange cards so you win the game.
Klondike, however, has a facedown stockpile. You can only reveal its cards by turning them over into a waste pile, which you use during gameplay if you get stuck. For Solitaire Turn 1, you turn over one card at a time, and for Solitaire Turn 3, you turn over three cards at a time. But you can only play the top card of the waste pile in both versions.
With FreeCell, it may seem like a disadvantage to have no stockpile to use if you’re blocked from play. But the upside is that all cards are dealt into the game area, and because they’re face up, you can make extensive movement plans. While you don’t have a new card to draw when you get stuck, you still get four open cells to help move play along. You can use them to move a card when you’re stuck or need a temporary placeholder to arrange cards.
FreeCell offers a major advantage with four open spaces—called free cells—that you can use to temporarily hold cards while rearranging the tableau. These cells add a layer of flexibility that you don’t get in Klondike Solitaire.
Klondike has no free cells to use. If you get stuck playing classic Solitaire, you can turn cards over from the stockpile into the waste pile. Then you can use the top card of the waste pile in your tableau or foundation piles. However, if you don’t turn up a card you can use, you have to turn over more cards.
FreeCell, on the other hand, reserves four spaces at the top of the tableau for players to use as holding spaces. These spaces allow you to move cards in your tableau more freely to access cards you need. Although you can only move a single card to one single free cell, you can still move a sequence of cards by placing single cards from the sequence into single cells.
The number of cards you’re allowed to move depends on the number of free cells that are open. You can move one more card than the number of open free cells. So if all four free cells are open, for example, you can move five cards or a sequence of five cards. If only three cells are open, you can only move four.
FreeCell has even more flexibility than Solitaire when you consider empty columns. In Klondike, kings or a sequence beginning with a king are the only cards you can play in an empty column. However, FreeCell allows you to place any card or any properly sequenced cards in an empty column. That gives you even more spaces to move cards in addition to the free cells.
Both versions have you sequencing cards in the tableau in descending order and alternating by color, and you can build the sequences as lengthy as you like. In Klondike, you can move a properly built sequence around the tableau no matter how long it is. However, FreeCell has limitations on movement, which could force you into building shorter sequences.
In FreeCell, you can only move cards based on the amount of empty free cells plus one. So if you have a sequence that is five cards long and only three cells open, you can only move four cards. So you either must move just four cards of your sequence or move another set of cards. Because of this difference, you might use empty columns to your advantage and dedicate one or two columns to building lengthier sequences that don’t need to be moved.
When you consider these differences, FreeCell has more flexibility for card movement and no surprises with hidden cards compared to Klondike. So FreeCell not only seems like an easier Solitaire variation, the data confirms it as well. FreeCell has a win rate of 33% compared to Klondike, which is also called Solitaire Turn 3. It only has a win rate of 10%.
Because both variations share a lot of the same rules, both games use some of the same Solitaire strategies, such as studying the tableau before making moves, but because of the setup and gameplay differences, not all strategies work as well in both variations all the time.
Most FreeCell strategies focus on its unique points, such as free cells and all face-up cards, that don’t exist in Klondike. So these sections point out how to adjust your strategies and prioritize the most effective ones to use for each variation.
For any Solitaire game, if you get stuck with no way out but the undo button, that could turn into a losing game quickly. So use these strategies to keep cards moving on your tableau and into your foundation piles.
Plan Moves to Create Chain ReactionsMaking a single card movement that unlocks subsequent movements is a chain reaction, and it gives you the most bang for your card movement buck.
You can’t move a card if it’s not available, and only face-up cards that are available can be played in each variation. So getting cards into play is a priority for both games.
Free cards in the waste pile of a Solitaire game and free spaces in FreeCell can offer a way out if you hit a snag in card movement. But while these elements could help you unlock plays, you can also waste them if you use them without strategy.
Building foundation piles is the key to winning a game of Solitaire and FreeCell, but that doesn’t mean that building them is the game. To efficiently build these piles, you can use these strategies.
You can’t build a foundation pile without starting it, so for both variations, get aces and twos into their piles as soon as they are available. Aces start piles, and twos won’t help you build sequences in your tableau. So moving them to foundations right away gets them out the tableau, leaving space for more card movements. Leaving these two ranks in the tableau just blocks you from moving.
Both games require you to build tableau piles in descending order and alternating colors, but both variations need a different strategy so that these piles feed your foundation stacks.
As you build foundation piles in both games, you need to keep track of the ranks in each pile to ensure you’re not putting cards into piles that you need in the tableau.
From practicing self-control to protecting against cognitive decline, the benefits of playing Solitaire and FreeCell are wide ranging.
Playing FreeCell and Solitaire gives you different avenues to enhance your gameplay skills and strategies. But expanding to even more types of Solitaire games, can build your skills even further.
Whether you want to build skills, boost your brain benefits, or simply relax and have fun, FreeCell and Solitaire both have a lot to offer. You can find more than one favorite Solitaire card game by trying these and other variations for free with no downloads at Solitaire Bliss.